Anil Dash
Anil Dash’s concept of New Tools and Better Networks
transforms institutions made me realize the importance of utilizing all that we
have been fortunate to receive in life, to better the world around us. When
Dash said, “If you have the ability to use these tools, we need to ask
ourselves, what are we doing with them?” Think about it, we are all fortunate
enough to be attending college right now. We are all used to using technology
all day, every day, and often taking it for granted. If we all channeled our
minds (however technology obsessed or technology scared we are) into building
strong networks in meaningful ways, I really think we could not only help
people all over the world that are less fortunate than us, but make things that
were once impossible, possible. I know this wasn’t necessarily the point of his
lecture, which I did find very interesting, but I think if we view tools and
networks as positive stepping stones to help others, I think we could all be
better off. For example, if we all thought about it for a minute, I’m sure we
could all name a few people we know internationally, whether it is directly, or
through family or friends. Maybe you studied abroad and have a host family
Spain. Maybe your sister’s boyfriend just got a job in Shanghai, or maybe it is
even a teacher’s connection with an old friend in Ecuador. Whatever the case
may be, with the application of online networking, we could easily be in
contact with all of them, within days. Now, imagine having a goal of say, all
school children, around the world, having the ability to eat a healthy
breakfast at school. Sure, it is definitely a huge goal, but with this new
network of people around the globe, they are bound to know people, or to be
interested in your cause, and willing to help. It’s grassroots advocacy but in
a global, online capacity. And there’s no reason we shouldn’t take advantage of
these privileges that the Internet has allowed us.
Chris Anderson
The Internet has caused social evolution that is really
interesting to watch, and certainly could not be done before the Internet.
Although Anderson focuses on this Light, Crowd, Desire system, I really enjoyed
when he talked about the self-fueling concept of global innovation. It is based
on individuals and group’s motivation and attitude towards learning and
experimenting with new ideas. “Innovation emerges because of groups”, echoes my
thoughts on Dash’s videos in terms of networks. With web videos, the ideas and
knowledge of people around the world can be easily shared and accessed, which
when watched, will spark other people’s imagination, as well as teach them
things they wouldn’t necessarily go out and take a class in, write a thesis
for, or even Google.
McGonigal
Now at first I was definitely reluctant to hear this “play
more online/video games” idea. To generalize my views on video games, I will
just say that I don’t think they are a very productive way to spend your time.
I cringe at the thought of violent video games, already planning the talk I
will one-day give my kids about how they are not allowed to play them. I think
staring at a screen for long periods of time leads to eye problems, headaches,
etc., and I certainly believe that kids sitting on their asses for hours on end
undoubtedly isn’t helping to combat obesity.
But then McGonigal made good point after good point, and now
my head is spinning.
The idea that gamers are the best versions of themselves
when playing is so interesting. There is nothing they are too afraid to try,
they quickly lend a helping hand and they are constantly getting this feedback
that we just don’t get in the real world. It makes them keep going, it makes
them feel good, and it makes them want to win (excuse me if I am wrong in
saying that is the ultimate goal in video games). These four pillars: urgent
optimism, epic meaning, blissful productivity, and social fabric are all really
great, but when outside of the gaming world, I don’t know if they can be
utilized. Someone might be a ferociously good gamer, an extremely talented basketball
player/teammate, or a great painter, all things that may offer lots of benefits
neurologically and maybe even socially. However, I don’t know if I’m ready to
invest in those people in hopes that they are going to be able to combat
hunger, poverty, obesity, climate change, etc. Now, maybe this is a stark
contrast to my previous paragraphs on the hopefulness I am feeling towards the
possibilities of the Internet and these networks and tools, but I am not yet
convinced. However, if I am going to stick with the thinking of my previous
paragraphs, I need to at least give this possibility a chance. Like networks,
tools, web videos, and alas, gaming, the opportunity is there to improve society,
to alleviate suffering through technology, if used accordingly. I like the idea
of these games garnering a great amount of meaning, optimism and productivity.
But to believe that those people that game 22 hours a week will then be
productive in other, more meaningful areas in their life, is something I have a
difficult time with. I would love to see how this can be made possible; how
these skills and qualities can be capitalized on in the “real” world, to combat
the problems of today’s world.
Priebatsch
Immediately, I connect with Priebatsch’s “game layer”
concept in terms of influencing people’s behaviors. This is what McGonigal aims
to do with gaming, but didn’t explicitly say it. With this game layer, the goal
is to influence behavior. This TED talk really had me thinking that every part
of our lives is a game in one way or another. School, as Priebatsch describes,
is just a poorly designed one. But take dieting for example, the concept of
Weight Watchers, where every item of food is given a point. You are only
allowed a certain amount of points each day depending on your weight loss
goals. Fruits and vegetables are zero points, whereas say cake, or pizza might
be seven. This system of points is what makes Weight Watchers a really good
option for a lot of people. Even with dating, the phrase “he/she plays games”
is often used as a means to describe the “should I call him even though he didn’t
call me last night?” fiasco.
Maybe McGonigal’s suggestion that we need to play more video
games isn’t quite the solution. Maybe it is that we are already playing all
these games. We win, by losing weight, by getting the guy to call you before
you have to call him, by getting straight As. But if these little games are the
things that get us through life, what is the “epic win” that McGonigal speaks
of? And more importantly, what do we lose, or what are the trade-offs? We win
an epic win, but at the expense of who, or what?
I feel as if you have picked up the idealist torch when talking about Dash’s video. Don’t get me wrong, I love the idea of idealism, it’s just very, very challenging to actually stick with on a daily basis. As I continued to read your part on Dash I thought of the six connection concept, where we are all connected within six friendships or acquaintances. It’s actually a really small world out there for being so large.
ReplyDeleteI could not finish McGonigal, because I was so appalled at her idea. I can’t say it is in correct however I can say I hate it. Why cant people be the “best versions” of themselves all the time? I see life as a game and have for a while, it’s not very challenging, however there are a lot of players. In kindergarten and high school I see as the most important parts of school, the rest of it is for learning how to follow the rules. In kindergarten we learn how to read, maybe to write, we learn basic social interactions and how the authority dynamic works. The next eight years, grades 1-8 are meant to teach you have to follow the rules, or more ingrain them in your head. But high school is really where it counts. That’s when your GPA starts to matter and your extra curricular’s play a role on your college application. As soon as you figure out its all a big game you can really start to win.
Although I'm not a gamer, I think most people would agree with your statement that the purpose of games is "to win." McGonigal suggested that games "bring out the best in people" and encourage people to "quickly lend a helping hand." I'm skeptical of her claims in light of the fact that a gamer's main focus is the epic win. For one, I've never witnessed a game bring out the better side of people; rather, I've watched how games have transformed people into irritated, tense insomniacs with the worst sailor mouths you could ever imagine. Secondly, if the goal is an epic win, a gamer will look out for himself. If helping someone could benefit him, then of course he'll lend "a helping hand." The epic win aspect of gaming ingrains in people selfishness, greed, and self-ambition, not the compassion, selflessness, and sacrifice that is needed to really change the world. I think you foresaw these complications because you hinted at them in the last three questions of the post (and by the way, I think that was a great way to close. :-) ).
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